Skyrim skeleton mod with physics. Download mods for Skyrim. Compatible with my skeleton

Description:
This mod is a change from the vanilla game skeleton to a multi-skeleton, for better work various animations, both standard game ones and from various mods. What's great about this multi-skeleton? Yes, that will improve, for example, the flexion of the elbow and knee joints, multidisciplinary support for carrying a weapon behind the back or on the belt or on the hip. This mod will not affect 1st person animations in any way. The new multi-skeleton applies more than 229 skeleton points (vanilla skeleton has 99 points), the skeleton is suitable for vanilla male and female bodies and body replacers.

Translation:
Installation via NMM in Russian, sliders for ECE in Russian

Update: 1.96(installation fix via mod manager)
- Fixed my “jamb” in the fomod installer, the mod files were incorrectly installed in the game folder, that is, past the designated path in the Data folder in the game. The mod itself has not been updated!

Update: 1.96
- Removed skeleton files from the module (04 1stpersonSkeleton for Joy Of Perspective Mod) for The Joy of Perspective mod, please use the skeleton provided in The Joy of Perspective mod itself.

Update: 1.95
- In modules 01 BOLT quiver LeftHandBolt meshes and 01 BOLT quiver Chesko meshes, animation has been added for the quiver that is attached to the belt in the same way as in the Frostfall Quiver version
- Added info file info.xml for the NMM manager installer
- Updated the skeleton in module 04 1stpersonSkeleton for Joy Of Perspective Mod for the Joy of perspective mod to be compatible with latest version Joy Of Perspective fashion itself

Update: 1.94
- Fixed several errors in the skeleton files skeleton.hkx and skeleton_female.hkx (main module 00 Skeleton Rig)

Update: 1.93e
- Module 00 ECE Slider has been updated - for those who use the ECE mod, support has been added for new version"Enhanced Character Edit" 1.4 + added new sliders for adjusting face shape

Update: 1.93d
- Fixed the “mess” in the archive folder structure, apparently after installation, the game did not match the selected modules during installation

Update: 1.93c
- Added missing sliders for the ECE mod (Interface/translations/CharacterMakingExtender_russian.txt) and made corrections for ECE (added unSupportedRaces_slider.ini, orcraces_slider.ini, humanraces_noScale_slider.ini, elfraces_slider.ini, defaultRaces_slider.ini files)
- Fixed problems with the SOS mod
- Fixed and updated skeleton files skeleton_female.nif, skeletonbeast_female.nif, skeletonbeast.nif, skeleton.nif in all modules

Update: 1.93a
- The mod itself has not been updated
- Fixed a problem where the quiver was not displayed on the back if there were one-handed swords on the back at the same time (for male characters)
- The file structure in the archive has been changed, that is, all folder names remain the same, but empty folders like 00 =Core = ,10 = Options = have been removed
- Fixed a bug in text file wizard.txt for correct installation of the archive via Wrye Bash(due to an incorrectly registered wizard.txt file, the mod archive was not installed correctly in the game)

Compatibility and Support:
- Support
- Support
- CHSBHC/UNPB-BBP breast physics support (verified)
- Support for physics of breasts and butts TBBP (tested)
- Dual Sheath Redux support
- Support
- Support (take skeletal files in the mod itself)
- Support
- Support
- Support
- Support
- And support for numerous other mods

Identification of folders in the archive:

00 ECE Slider - patch for the mod "Enhanced Character Edit"
00 Skeleton Rig - Main skeleton file - Required to install!!!

01 BOLT quiver Chesko meshes - Vanilla position of the bolts behind the back. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
01 BOLT quiver LeftHandBolt meshes - Position of the bolts on the left thigh (tight fit to the body)
01 BOLT1 - Position of the bolts on the left thigh (Loose fit to the body)
01 NON FNIS patch - Patch for those who do not have installed mod(if you have FNIS installed, then this patch is not needed)

02 Back Hand Dagger equip unquip animations - Animation of daggers on the back of the hips
03 Back 1H Sword equip unquip animations - Animation of One-handed swords behind the back

04 1stpersonSkeleton Default BBP and belly bone - skeleton extension for BBP bodies with support for chest physics
04 1stpersonSkeleton for Joy Of Perspective Mod - extension of the skeleton for the mod "The Joy of Perspective", first person view ( No more in version 1.96). Use the skeleton provided in The Joy of Perspective mod itself.

10 Default Weapon Placement - One-handed swords on the sides, daggers on the left hip on both sides, standard quiver position
10 Default Weapon Placement Chesko BFQ - One-handed swords on the sides, daggers on the left hip on both sides, alternative quiver position. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
10 Default Weapon Placement LeftHandBolt Quiver - One-handed swords on the sides, daggers on the left hip on both sides, alternative quiver position (Loose fit to the body)

11 Back 1H Swords - One-handed swords behind the back, daggers on the left hip on both sides, standard quiver position
11 Back 1H Swords Chesko BFQ - One-handed swords behind the back, daggers on the left hip on both sides, alternative position of the quiver. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
11 Back 1H Swords LeftHandBolt - One-handed swords behind the back, daggers on the left hip on both sides, alternative quiver position (Loose fit to the body)

12 Back Hip Daggers - Daggers on the back of the hips, one-handed swords on the sides, standard quiver position
12 Back Hip Daggers Chesko BFQ - Daggers on the back of the hips, one-handed swords on the sides, alternative position of the quiver. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
12 Back Hip Daggers LeftHandBolt - Daggers on the back of the hips, one-handed swords on the sides, alternative quiver position (Loose fit to the body)

13 Back Hip Daggers Back 1H Swords - Daggers on the back of the hips, one-handed swords behind the back, standard quiver position
13 Back Hip Daggers Back 1H Swords Chesko BFQ - Daggers on the back of the hips, one-handed swords on the back, alternative position of the quiver. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
13 Back Hip Daggers Back 1H Swords LHB Quiver - Daggers on the back of the hips, one-handed swords on the back, alternative quiver position (Loose fit to the body)

Alternative option:
14 Belt-Fastened Quivers - (this option is not in the archive, download separately)

Designation of prefixes in folders:

*Left Hand Bolt Quiver - Occupies such a position that when walking, the quiver with bolts moves in time with the hips of the GG (Looks very impressive with CBBE bodies)
*Chesko BFQ - unlike LHB - Left Hand Bolt Quiver, the quiver with bolts is firmly attached to the hips. As a result, there is no swaying effect

Requirements:
Skyrim LE 1.9.32.0.8
(without this mod you will lose the ability to drag corpses)
Any body replayer, except , since this replayer has its own modified skeleton
Bolt variants require Dawnguard DLC

Installation via mod manager:
- There are many folders in the archive, see the designations of each folder above
0.First of all, you need to install the Realistic Ragdolls and Force mod (without this mod you will lose the ability to drag corpses), and then install this xp32 skeleton with replacing files
1.Be sure to install "00 Skeleton Rig - Main Skeleton File", placing the meshes folder in the Data folder in the game and confirm replacing the files
2.Next, install the option "01 NON FNIS patch" - this is a patch for those who do not have the FNIS mod installed, if you have FNIS installed, then this patch is not needed
3.Next you choose necessary options and install the meshes folder from the selected options into the Data folder in the game and confirm the replacement of files
4. These procedures can be performed endlessly by overwriting files, but still it will be easier to install with the NMM manager

F.A.Q.:
- Have you blocked third-person animation when moving? Problem holding the torch? There is no magic cast when turning and in a squatting position?
- Go to FNIS and check the option as shown in the screenshot below

Attention!!! Do not use this mod if your body does not have HDT physics!!!
Attention!!! This skeleton should always be installed last, after you have installed the body mods or animations you need, and nothing should overwrite the files of this skeleton from other mods!!!
Attention!!! Do not delete the skeleton_female.hkx file from this skeleton (author's words)

Description:
Everyone knows very well the famous mod "Skeleton xp32", which changes the character's skeleton itself to a multi-skeleton for better performance of various animations, both standard game ones and from various mods. What's great about this multi-skeleton? Yes, that will improve, for example, the flexion of the elbow and knee joints, multidisciplinary support for carrying a weapon behind the back or on the belt or on the hip. This mod will not affect 1st person animations in any way. Skeleton suitable for women tel CBBE+ BBP/TBBP + HDT, UNP + BBP/TBBP + HDT, 7B + BBP/TBBP + HDT. This option "XPMS Extended" is like the same mod, but is designed specifically for bodies that use HDT physics, and this option is applicable to bodies that use BBP/TBBP physics, that is, for those who have bodies with BBP/TBBP physics , but you need to use HDT physics

Update:2.74
- Fixed script functionality "Garbage Collector" for handling NPCs without XPMSE skeleton and actors are now unloaded correctly

Update:2.73
- Added fix for Nipple Magic Animation (animation "Magic Nipple" in hover)
- Fixed scripts in module 11 XPMSE2 RaceMenu Plugin (Recommended) for the mod
- Added module 13 XPMSE2 Proper Weapon Scale Debug - debugging for the correct weapon size
- Added Garbage Collector for PWS2 - removes effects on NPCs after closing or automatically closing RaceMenu when NPC goes to separate rooms (I have no idea what it is)
- Fixed PWS Nipple Magic (I don’t know what it is)
- Cleaned up PWS scripts

What's new in this version of the mod:
- Almost everything is the same as in the "Skeleton xp32" mod, but it is intended specifically for bodies with HDT physics
- Full support for breast and buttocks BBP/TBBP/HDT physics
- Complete processing of almost all meshes files skeleton.hkx, skeleton_female.hkx, skeleton.nif, skeletonbeast.nif, skeleton_female.nif, skeletonbeast_female.nif specifically for working with HDT physics
- Support for the RaceMenu mod specifically for bodies with HDT physics, there is a module 11 XPMSE2 RaceMenu Plugin, in the character settings menu there will be sliders with body settings for the position of the head, thigh, shin, shoulder girdle, forearm
- The position of the weapon on the body can be changed using sliders (for this you need to have the RaceMenu mod v3.2.0 and higher installed), for example, go to the character settings menu, select the “Dagger Position” slider and move the slider 0 - on the hip, 1 - on the back, 2 - on the ankle, the weapon itself will change position on the body

Compatibility:
- Aesthetic Bolt Quiver
- Citrus Body Feet support
- Deadly Mutilation
- Dual Shealth Redux
- Enhance Character Edit
- Nipple Magic
- Realistic Ragdolls & Force
- SOS - Schlongs of Skyrim
-The Joy of Perspective
- UN7B body replacer (but it’s better not to install this skeleton)
- Race Menu

Mod support for RaceMenu:(to use these mods are needed, this is all optional accordingly)
- FNIS Spells (spells from FNIS)
- Kinoko Poses
- SAM - Shape Atlas for Men Poses
- Pinup Poser S and Pinup Poser S MCM
- Brainsperm Poses
- Oden Poses
- Shocky's Creature and Human Poses

Phone support:
- CBBE + BBP/TBBP with or without HDT
- UNP or based on UNP + BBP/TBBP with or without HDT
- 7B + BBP/TBBP with or without HDT
- UN7B - this body already has both BBP and HDT (this skeleton is not needed!)
- In general, any body with support for BBP/TBBP and with or without HDT physics, then you need to use this particular mod "XPMS Extended" v2.71 and higher

Requirements:
- Realistic Ragdolls and Force
- FNIS 5.4.1 and higher
- SKSE 1.07.02 and higher to work with module 11 XPMSE2 RaceMenu Plugin together with the RaceMenu mod and for HDT physics
- 3.2.0 and higher - in order to configure the change in position of your weapon, without RaceMenu the weapon will not change position!!!. Attention!!! If you use the RaceMenu mod and install this skeleton XPMS Extended 2.72 and higher and module 11 XPMSE2 RaceMenu Plugin

On a note: if you have the RaceMenu mod installed and install the 011 RaceMenu for XPMSE module, then the position of the weapon on the body can be changed using sliders, for example, go to the character settings menu, select the "Dagger Position" slider and move the slider 0 - on the thigh, 1 - on the back, 2 - on the ankle, but for this you also need to install all the necessary modules from the archive of this mod

Weapon Positions:
- Changing the position of the weapon on the body will only work if the RaceMenu mod and module 011 RaceMenu for XPMSE are installed, if you do not have one of the mods listed below, then in the character settings, in the weapon change sliders there will only be position (0)
- Module 11 XPMSE2 RaceMenu Plugin - if you install this module, there will be sliders in special categories “Weapons” -> Sliders. These sliders are also compatible with the Extensible Follower Framework 4.0+ mod when used together with the RaceMenu mod, there will be support for almost all functions for companions, that is, when the position of the weapon is changed by the sliders, the weapon will also change on companions
Immersive Animations
SWP 1-Handed Swords on Back
FSM Swords turned edge up
Dual Swords on left waist
SWP Two-Handed Weapons on Back
FSM Two-Handed turned and on waist
Frostfall Bow
Reversed Better Bows
FSM Turn Bow
Frostfall Quiver(Draw Animations: "Belt-Fastened Quivers")
Daggers on the Ankles

Installation:(it is possible and recommended through the NMM manager, it is also possible manually, but there are a kilometer of folders in the archive)
- There are a lot of different versions of meshes files with skeleton files in the archive, I can’t describe all the folders, I don’t even know what’s what, but in theory everything is the same as in the “Skeleton xp32” mod, only there are more folders and they all have names like I don't know what the abbreviations are, but...
1. I know that the main folder is the folder “00 Skeleton Rig” or “001 Skeleton Rig BBP”, this is the most important folder with skeletal files, in theory it is enough to install one, the rest of the folders are optional
2. Also in the archive there is a module “011 RaceMenu for XPMSE”, this module is especially for those who have bodies with HDT physics and use the RaceMenu mod, it fixes numerous bugs when with ordinary skeletal files from the “Skeleton XP32” mod, the mod itself and The character settings in the character settings menu via RaceMenu did not work correctly, be sure to disable the RaceMenuPlugin.esp file from the RaceMenu mod and activate the RaceMenuPluginXPMSE.esp file from the module "011 RaceMenu for XPMSE"
3. The remaining folders are all optional
- And remember, this mod will work for bodies with BBP or TBBP physics, but it also needs to have HDT physics, it seems like this

Installation procedure:
1. First of all, you must have a body replacer installed - CBBE + BBP/TBBP or UNP + BBP/TBBP or 7B+ BBP/TBBP
2. Install Realistic Ragdolls and Force with file replacement
3. Install For example"physics of chest and buttocks HDT" with file replacement
4. At the end, install this mod "XPMS Extended" 2.72 with file replacement
5. You must have SKSE 1.07.02 and higher and FNIS installed, go to FNIS after installing "XPMS Extended" and click the "Update FNIS Behavior" button

On a note!!!
When generating via FNIS:
- If you have HDT physics: 115 bones will be generated
- If you have BBP physics: 129 bones will be generated
- If you have XPMS old version of the skeleton installed: 242 bones




Multi skeleton, which replaces and expands the structure of the standard skeleton.
He is the ideological heir of Coronerras Maximum Compatibility Skeletons. The mod does not affect the first person view of the skeleton.

XP32 Maximum Skeleton Special Extended 4.11
REQUIREMENTS: Skyrim Special Edition

XP32 Maximum Skeleton - XPMS 1.95
Original on Nexus.
REQUIREMENTS: Skyrim,

PECULIARITIES:

Animated Hair Project support
SOS support - Schlongs of Skyrim"
Support " "
Mod support " "
CHSBHC/UNPB-BBP breast animation support (tested)
TBBP breast animation support (tested)
Dual Shealth Redux support
Corrected the position of the bow and quiver (for female characters)
The male version has been modified to prevent problems with the crossbow
Optional skeleton for the position of the quiver and bow from the mod "" from Chesko
Note: Chesko has released a mod for changing the position of the quiver, which also contains a new animation for drawing arrows from it, it is located on the Nexus as a separate file.
ECE (Enchance Character Edit) support (only for female characters at the moment)
Joy of Perspective mod support



XPMS Extended 3.94
Completely redesigned version of XPMS with HDT physics support.

REQUIREMENTS:(the following mods must be installed BEFORE this mod and none of them should overwrite XPMSE3 data)
For users:
or newer
or newer
or newer
or newer

For Enhance Character Edit users
or users ORIGINAL CHARACTER CREATION MENU:
or newer
or newer
or newer
NetImmerse Override Standalone 3.4.4 or later

SKELETON:
Support for bodies and physics:
- Breast and Butt Physics
- Tender Breast and Butt Physics
-
- HDT Skinned Mesh Physics

COMPATIBLE MODS:

with the support:
- CITRUS
-
- Dual Sheath Redux
- HDT Dragon Tails
- HDT Equipment ("Well Fitted" option only)
- Nipple Magic (recommended for use with style options and animations)
-
- SAM - Shape Atlas for Men
- SOS - Schlongs of Skyrim
-The Joy of Perspective
- UN7B

without support:
- Aesthetic Bolt Quiver (recommended for use with styling options, the main mod can still be used)
- Enhance Character Edit ( technical support abandoned, incompatible with other mods)

not supported at all:
- HDT Equipment (option "Everyone"), including any options that contain HDT Physics extension xml files, namely:

  • HDT equipment v0.2 everyone breast fix
  • HDT Equipment V0.2 for Everone with Belly and Collision

INSTALLATION:
Use Nexus Mod Manager or Mod Organizer for installation.

The Elder Scrolls V: Skyrim - XP32 Maximum Skeleton (XPMS)


Game platform: TES V: Skyrim Legendary Edition
Name: XP32 Maximum Skeleton (XPMS)
Current version: 1.96
Mod language: Russian
Size: 1 MB
xp32

Skyrim


This mod is a change from the vanilla game skeleton to a multi-skeleton for better performance of various animations, both standard game ones and from various mods. What's great about this multi-skeleton? Yes, that, for example, the flexion of the elbow and knee joints will improve, and there will be multidisciplinary support for carrying a weapon behind the back, behind the belt or on the hip. This mod will not affect 1st person animations. The new multi-skeleton uses more than 229 skeleton points (the vanilla skeleton has 99 points). The new skeleton fits both vanilla male and female bodies, as well as replacers.

Compatibility and Support:

  • Support for the "Project "Physics and Animation of Hair in Skyrim" - Skyrim Hair Physics Project."
  • Support "Fatal injuries - ".
  • CHSBHC/UNPB-BBP breast physics support (verified).
  • TBBP breast and butt physics support (tested).
  • Dual Sheath Redux support.
  • Support for "Month of Frost - Frostfall Hypothermia Camping Survival".
  • Support for "1st person view - The Joy of Perspective".
  • Support for "Character Settings Menu - RaceMenu".
  • Support for "Extension for the Race Menu mod - CharGen Extension".
  • Support for "Enhanced Character Edit".
  • Support for "Winter Cloaks of Skyrim - Winter Is Coming - Cloaks".
  • Support for "Cloaks of Skyrim".
  • And support for numerous other mods.

Designation of folders in the archive

  • 00 ECE Slider - patch for the mod "Enhanced Character Edit".
  • 00 Skeleton Rig - Main skeleton file - Required to install!!!
  • 01 BOLT quiver Chesko meshes - Vanilla position of the bolts behind the back. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko.
  • 01 BOLT quiver LeftHandBolt meshes - Position of the bolts on the left thigh (tight fit to the body).
  • 01 BOLT1 - Position of the bolts on the left thigh (loose fit to the body).
  • 01 NON FNIS patch - Patch for those who do not have the FNIS mod installed (if you have FNIS installed, then this patch is not needed).
  • 02 Back Hand Dagger equip unquip animations - Animation of daggers on the back of the hips.
  • 03 Back 1H Sword equip unquip animations - Animation of One-handed swords behind the back.
  • 04 1stpersonSkeleton Default BBP and belly bone - skeleton extension for BBP bodies with support for chest physics.
  • 04 1stpersonSkeleton for Joy Of Perspective Mod - extension of the skeleton for the mod "The Joy of Perspective", first-person view.
  • 10 Default Weapon Placement - One-handed swords on the sides, daggers on the left hip on both sides, standard quiver position.
  • 10 Default Weapon Placement Chesko BFQ - One-handed swords on the sides, daggers on the left hip on both sides, alternative quiver position. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko.
  • 10 Default Weapon Placement LeftHandBolt Quiver - One-handed swords on the sides, daggers on the left hip on both sides, alternative quiver position (Loose fit to the body).
  • 11 Back 1H Swords - One-handed swords behind the back, daggers on the left hip on both sides, standard quiver position.
  • 11 Back 1H Swords Chesko BFQ - One-handed swords behind the back, daggers on the left hip on both sides, alternative quiver position. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko.
  • 11 Back 1H Swords LeftHandBolt - One-handed swords behind the back, daggers on the left hip on both sides, alternative quiver position (Loose fit to the body).
  • 12 Back Hip Daggers - Daggers on the back of the hips, one-handed swords on the sides, standard quiver position.
  • 12 Back Hip Daggers Chesko BFQ - Daggers on the back of the hips, one-handed swords on the sides, alternate quiver position. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko.
  • 12 Back Hip Daggers LeftHandBolt - Daggers on the back of the hips, one-handed swords on the sides, alternative quiver position (Loose fit to the body).
  • 13 Back Hip Daggers Back 1H Swords - Daggers on the back of the hips, one-handed swords behind the back, standard quiver position.
  • 13 Back Hip Daggers Back 1H Swords Chesko BFQ - Daggers on the back of the hips, one-handed swords on the back, alternate quiver position. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko.
  • 13 Back Hip Daggers Back 1H Swords LHB Quiver - Daggers on the back of the hips, one-handed swords on the back, alternate quiver position (Loose fit to the body).
  • Alternative option:
    14 Belt-Fastened Quivers - “Position of quivers and bows on the back” (this option is not in the archive, you need to download it separately).

Designation of folders in the archive

  • *Left Hand Bolt Quiver- Occupies such a position that when walking, the quiver with bolts moves in time with the hips of the GG (Looks very impressive with CBBE bodies).
  • *Chesko BFQ- unlike LHB - Left Hand Bolt Quiver, a quiver with bolts is firmly attached to the hips. As a result, the swaying effect is absent.

Requirements:

  • (without this mod, you will lose the ability to drag corpses).
  • Any body replacers, except for the UN7B body, since this replacer has its own modified skeleton.
  • Bolt variants require the Dawnguard DLC.

Installation via NMM manager:

  • Place the unpacked mod archive in the NMM manager installer, select the necessary options and check the box, the mod will install itself into the game.
  • There are many folders in the archive; see the designations of each folder above.
  • First of all, you need to install the Realistic Ragdolls and Force mod (without this mod, you will lose the ability to drag corpses), and then install this xp32 skeleton with replacing files.
  • Be sure to install "00 Skeleton Rig - Main Skeleton File" by placing the meshes folder in the Data folder in the game and confirming the file replacement.
  • Next, install the option "01 NON FNIS patch" - this is a patch for those who do not have the FNIS mod installed. If you have FNIS installed, then this patch is not needed.
  • Next, select the desired options, install the meshes folder from the selected options into the Data folder in the game and confirm the replacement of files.
  • These procedures can be performed endlessly by overwriting files, but it will still be easier to install with the NMM manager.

F.A.Q.

  • Are third person animations blocked when moving? Trouble holding the torch? There is no magic cast when turning and in a squatting position?
  • Go to FNIS and check the option as shown in the screenshot below.

Description:
This mod is a change from the vanilla game skeleton to a multi-skeleton, for better performance of various animations, both standard game ones and from various mods. What's great about this multi-skeleton? Yes, that will improve, for example, the flexion of the elbow and knee joints, multidisciplinary support for carrying a weapon behind the back or on the belt or on the hip. This mod will not affect 1st person animations in any way. The new multi-skeleton applies more than 229 skeleton points (vanilla skeleton has 99 points), the skeleton is suitable for vanilla male and female bodies and body replacers.

Translation:
Installation via NMM in Russian, sliders for ECE in Russian

Update: 1.96(installation fix via mod manager)
- Fixed my “jamb” in the fomod installer, the mod files were incorrectly installed in the game folder, that is, past the designated path in the Data folder in the game. The mod itself has not been updated!

Update: 1.96
- Removed skeleton files from the module (04 1stpersonSkeleton for Joy Of Perspective Mod) for The Joy of Perspective mod, please use the skeleton provided in The Joy of Perspective mod itself.

Update: 1.95
- In modules 01 BOLT quiver LeftHandBolt meshes and 01 BOLT quiver Chesko meshes, animation has been added for the quiver that is attached to the belt in the same way as in the Frostfall Quiver version
- Added info file info.xml for the NMM manager installer
- Updated the skeleton in module 04 1stpersonSkeleton for Joy Of Perspective Mod for the Joy of perspective mod to be compatible with the latest version of the Joy Of Perspective mod itself

Update: 1.94
- Fixed several errors in the skeleton files skeleton.hkx and skeleton_female.hkx (main module 00 Skeleton Rig)

Update: 1.93e
- Module 00 ECE Slider has been updated - for those who use the ECE mod, support has been added for the new version of "Enhanced Character Edit" 1.4 + new sliders have been added for customizing the face shape

Update: 1.93d
- Fixed the “mess” in the archive folder structure, apparently after installation, the game did not match the selected modules during installation

Update: 1.93c
- Added missing sliders for the ECE mod (Interface/translations/CharacterMakingExtender_russian.txt) and made corrections for ECE (added unSupportedRaces_slider.ini, orcraces_slider.ini, humanraces_noScale_slider.ini, elfraces_slider.ini, defaultRaces_slider.ini files)
- Fixed problems with the SOS mod
- Fixed and updated skeleton files skeleton_female.nif, skeletonbeast_female.nif, skeletonbeast.nif, skeleton.nif in all modules

Update: 1.93a
- The mod itself has not been updated
- Fixed a problem where the quiver was not displayed on the back if there were one-handed swords on the back at the same time (for male characters)
- The file structure in the archive has been changed, that is, all folder names remain the same, but empty folders like 00 =Core = ,10 = Options = have been removed
- Fixed an error in the wizard.txt text file for correct installation of the archive via Wrye Bash (due to an incorrectly registered wizard.txt file, the mod archive was not installed correctly in the game)

Compatibility and Support:
- Support
- Support
- CHSBHC/UNPB-BBP breast physics support (verified)
- Support for physics of breasts and butts TBBP (tested)
- Dual Sheath Redux support
- Support
- Support (take skeletal files in the mod itself)
- Support
- Support
- Support
- Support
- And support for numerous other mods

Identification of folders in the archive:

00 ECE Slider - patch for the mod "Enhanced Character Edit"
00 Skeleton Rig - Main skeleton file - Required to install!!!

01 BOLT quiver Chesko meshes - Vanilla position of the bolts behind the back. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
01 BOLT quiver LeftHandBolt meshes - Position of the bolts on the left thigh (tight fit to the body)
01 BOLT1 - Position of the bolts on the left thigh (Loose fit to the body)
01 NON FNIS patch - Patch for those who do not have the mod installed (if you have FNIS installed, then this patch is not needed)

02 Back Hand Dagger equip unquip animations - Animation of daggers on the back of the hips
03 Back 1H Sword equip unquip animations - Animation of One-handed swords behind the back

04 1stpersonSkeleton Default BBP and belly bone - skeleton extension for BBP bodies with support for chest physics
04 1stpersonSkeleton for Joy Of Perspective Mod - extension of the skeleton for the mod "The Joy of Perspective", first person view ( No more in version 1.96). Use the skeleton provided in The Joy of Perspective mod itself.

10 Default Weapon Placement - One-handed swords on the sides, daggers on the left hip on both sides, standard quiver position
10 Default Weapon Placement Chesko BFQ - One-handed swords on the sides, daggers on the left hip on both sides, alternative quiver position. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
10 Default Weapon Placement LeftHandBolt Quiver - One-handed swords on the sides, daggers on the left hip on both sides, alternative quiver position (Loose fit to the body)

11 Back 1H Swords - One-handed swords behind the back, daggers on the left hip on both sides, standard quiver position
11 Back 1H Swords Chesko BFQ - One-handed swords behind the back, daggers on the left hip on both sides, alternative position of the quiver. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
11 Back 1H Swords LeftHandBolt - One-handed swords behind the back, daggers on the left hip on both sides, alternative quiver position (Loose fit to the body)

12 Back Hip Daggers - Daggers on the back of the hips, one-handed swords on the sides, standard quiver position
12 Back Hip Daggers Chesko BFQ - Daggers on the back of the hips, one-handed swords on the sides, alternative position of the quiver. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
12 Back Hip Daggers LeftHandBolt - Daggers on the back of the hips, one-handed swords on the sides, alternative quiver position (Loose fit to the body)

13 Back Hip Daggers Back 1H Swords - Daggers on the back of the hips, one-handed swords behind the back, standard quiver position
13 Back Hip Daggers Back 1H Swords Chesko BFQ - Daggers on the back of the hips, one-handed swords on the back, alternative position of the quiver. Compatible with cloaks from the Winter Is Coming mod, etc. from Chesko
13 Back Hip Daggers Back 1H Swords LHB Quiver - Daggers on the back of the hips, one-handed swords on the back, alternative quiver position (Loose fit to the body)

Alternative option:
14 Belt-Fastened Quivers - (this option is not in the archive, download separately)

Designation of prefixes in folders:

*Left Hand Bolt Quiver - Occupies such a position that when walking, the quiver with bolts moves in time with the hips of the GG (Looks very impressive with CBBE bodies)
*Chesko BFQ - unlike LHB - Left Hand Bolt Quiver, the quiver with bolts is firmly attached to the hips. As a result, there is no swaying effect

Requirements:
Skyrim LE 1.9.32.0.8
(without this mod you will lose the ability to drag corpses)
Any body replayer, except , since this replayer has its own modified skeleton
Bolt variants require Dawnguard DLC

Installation via mod manager:
- There are many folders in the archive, see the designations of each folder above
0.First of all, you need to install the Realistic Ragdolls and Force mod (without this mod you will lose the ability to drag corpses), and then install this xp32 skeleton with replacing files
1.Be sure to install "00 Skeleton Rig - Main Skeleton File", placing the meshes folder in the Data folder in the game and confirm replacing the files
2.Next, install the option "01 NON FNIS patch" - this is a patch for those who do not have the FNIS mod installed, if you have FNIS installed, then this patch is not needed
3.Next, select the desired options and install the meshes folder from the selected options into the Data folder in the game and confirm the replacement of files
4. These procedures can be performed endlessly by overwriting files, but still it will be easier to install with the NMM manager

F.A.Q.:
- Have you blocked third-person animation when moving? Problem holding the torch? There is no magic cast when turning and in a squatting position?
- Go to FNIS and check the option as shown in the screenshot below



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