Static binding. Static binding and dynamic binding. Base class Object

There are a huge and growing number of systems where extreme levels of static communication can have a huge positive impact on applications and system performance.

I'm talking about what are often called "embedded systems", many of which now increasingly use general purpose operating systems, and these systems are used for everything imaginable.

An extremely common example is devices using GNU/Linux systems using Busybox. I've done this to the extreme with NetBSD by creating a bootable i386 (32-bit) system image that includes both the kernel and its root filesystem, which contains one static link (via crunchgen) binary code with hard links to all programs that contain all(well at last count 274) (most of it excluding the toolchain) and that's less than 20 mega bytes (and probably runs very comfortably on a system with 64 MB of memory (even rooted) file system uncompressed and entirely in RAM), although I couldn't find one small enough to test it).

IN previous messages It has been mentioned that the startup time of static linked binaries is faster (and it can be much faster), but that's only part of the picture, especially when all the object code is linked into the same file, and even more so when the operating system supports requesting swap code directly from executable file. In this ideal scenario, program startup times are literally negligible, since almost all pages of code are already in memory and will be used by the shell (and init by any other background processes, which can be run) even if the requested program has never been run since boot, because perhaps only one page of memory has been loaded to meet the program's runtime requirements.

However, this is not the whole story. I also typically build and use a NetBSD operating system installation for my complete development systems by statically linking all the binaries. Even though this requires a huge amount of disk space (~6.6GB total for x86_64 with everything including toolchain and X11 static-linked) (especially if you keep full debug symbol tables available to all programs for ~2 more .5 GB), the result is still faster overall, and some tasks even use less memory than a typical dynamically linked system designed to exchange library code pages. Disk is cheap (even a fast disk) and memory for caching frequently used files on disk is also relatively cheap, but CPU cycles really aren't, and paying ld.so's initial earnings for each process that starts every time it starts will take hours and hours of CPU cycles from tasks that require many processes to run, especially when the same programs are used over and over again, such as compilers on a development system. Static linked software programs can reduce the time needed to create a multicast architecture for an entire system in hours. I have yet to build a toolchain in my solo binary file crunchgen"ed, but I suspect that when I do this there will be more build time saved due to the gain for the CPU cache.

Static linking how to optimize

In some cases, efficiency is the main requirement, and even the small overhead mentioned above is undesirable. In this case, it can be noted that they are not always justified. Call x.f (a, b, c...) does not need dynamic binding in the following cases:

1 f is not overridden anywhere in the system (has only one declaration);

2 x is not polymorphic, that is, it is not the target of any attachment whose source is of a different type.

In any of these cases, detected by a good compiler, generated for x.f (a, b, c...) the code may be the same as the code generated by the C, Pascal, Ada, or Fortran compilers to call f (x, a, b, c...). No overhead costs will be required.

The ISE compiler, which is part of the environment described in the last lecture, currently performs optimization (1), and it is planned to add (2) (the analysis of (2) is, in fact, a consequence of the type analysis mechanisms described in the lecture on typing).

While (1) is interesting in its own right, its immediate usefulness is limited by the relatively low cost of dynamic binding (see statistics above). The real gain from it is indirect, since (1) allows for a third optimization:

4. Use whenever possible automatic substitution of procedure code.

Such substitution means expanding the program body with the text of the called procedure at the place where it is called. For example, for the procedure

set_a(x:SOME_TYPE) is

Make x the new value of attribute a.

the compiler can generate to call s.set_a(some_value) the same code that the Pascal compiler will generate for assignment s.a:= some_value(not acceptable designation for us, since it violates information hiding). In this case, there is no overhead at all, since the generated code does not contain a procedure call.

Code substitution is traditionally seen as an optimization that should be specified programmers. Ada includes a pragma (instruction to the translator) inline, C and C++ offer similar mechanisms. But this approach has inherent limitations. Although for a small, static program a competent programmer can determine which procedures can be substituted, for large developing projects this is impossible. In this case, a compiler with a decent algorithm for determining substitutions will far exceed the programmers' guesses.

For each call to which automatic static linking (1) applies, the OO compiler can determine, based on an analysis of the time-memory trade-off, whether automatic procedure code substitution (3) is worthwhile. This is one of the most amazing optimizations - one of the reasons why the efficiency of hand-produced C or Fortran code can be achieved, and sometimes, on large systems, surpassed.

To the efficiency gains that increase with program size and complexity, automatic code substitution adds the benefit of greater reliability and flexibility. As noted, code substitution is semantically correct only for a procedure that can be statically constrained, such as in cases (1) and (2). This is not only acceptable, but also quite consistent with the OO method, in particular with the Open-Closed principle, if a developer, halfway through the development of a large system, adds an override of some component that at that moment had only one implementation. If procedure code is inserted manually, the result may be a program with erroneous semantics (since in this case dynamic linking is required, and inserting code, of course, means static linking). Developers should focus on building correct programs rather than tedious optimizations that, when done manually, lead to errors but can in fact be automated.

One last note about efficiency. Published statistics for object-oriented languages ​​indicate that somewhere between 30% and 60% of calls actually use dynamic binding. This depends on how intensively developers use specific properties of methods. In the ISE system this ratio is close to 60%. With the optimizations just described, you only pay to dynamically link only those calls that actually need it. For the remaining dynamic calls, the overhead is not only small (limited to a constant), but also logically necessary - in most cases, to achieve a result equivalent to dynamic binding, you will have to use conditional statements (if... then... or case ... of ...), which may be more expensive than the simple array-based mechanism given above. So it's not surprising that OO programs compiled with a good compiler can compete with hand-written C code.

From the book Boost your website author Matsievsky Nikolay

Static archiving in action There is a way to get by with just a couple of lines in the configuration file (httpd.conf or .htaccess, the first is preferable), if you spend a couple of minutes and archive all the necessary files yourself. Let's assume we have

From book Help Guide in C++ author Stroustrap Bjarne

R.3.3 Program and Linking A program consists of one or more files linked together (§R.2). The file consists of a sequence of descriptions. A file-scoped name that is explicitly declared static is local to its translation unit and can

From the book The C# 2005 Programming Language and the .NET 2.0 Platform. by Troelsen Andrew

Dynamic Binding Simply put, dynamic binding, or dynamic binding, is an approach by which you can create instances of a given type and call their members at runtime and under conditions where there is nothing yet known about the type at compile time.

From the book ArchiCAD 11 author Dneprov Alexander G

Linking views Among the ArchiCAD visualization tools, there is a mechanism whose purpose is to simultaneously display two various types. What's the point? The need for this arises quite often. For example, to visually link objects

From the book Fundamentals of Object-Oriented Programming by Meyer Bertrand

Dynamic Binding The combination of the last two mechanisms, overriding and polymorphism, directly implies the following mechanism. Let's say there is a call whose target is a polymorphic entity, for example an entity of type BOAT calls the turn component.

From the book System Programming in Windows environment by Hart Johnson M

Linking to an ADT A class, as has been said many times, is an implementation of an ADT, either specified formally or implicitly. At the beginning of the lecture, it was noted that statements can be considered as a way of introducing into the class semantic properties that lie in

From the book TCP/IP Architecture, Protocols, Implementation (including IP version 6 and IP Security) by Faith Sydney M

Dynamic Binding Dynamic binding will complement overriding, polymorphism and static typing, creating a basic tetralogy

From the book VBA for Dummies by Steve Cummings

A Button by a Different Name: When Static Linking Is Wrong By now, the main takeaway from the principles of inheritance outlined in this lecture should be clear: The principle of dynamic binding When the result of static linking does not match the result

From book operating system UNIX author Robachevsky Andrey M.

Typing and Binding Although, as a reader of this book, you will likely be able to tell the difference between static typing and static binding, there are people who cannot do this. This may be partly due to the influence of Smalltalk, which advocates a dynamic approach to both problems

From the C++ book for beginners by Lippman Stanley

Implicit Linking Implicit linking, or load-time linking, is the simpler of the two linking techniques. Procedure in case of using Microsoft C++ is as follows:1. After all the functions necessary for the new DLL have been collected,

From the book Development Linux kernels by Love Robert

Explicit Linking Explicit linking, or run-time linking, requires that the program provide specific instructions about when to load or release DLL. Next, the program receives the address of the requested

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11.9.3 Binding The DHCP server maintains a table of mappings between clients and their configuration parameters. Binding consists of assigning each client an IP address and a set of configuration

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Static State The Static keyword in a variable declaration should be used when you want the variable to remain in memory - so that its value can be used - even after the procedure has completed its work. In the following example, the variable

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Binding Before a client can call a remote procedure, it must be bound to a remote system that has the required server. Thus, the binding task breaks down into two:? Finding a remote host with the required server? Finding

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9.1.7. Safe binding A When using overloading, it seems that a program can have several functions of the same name with different lists of parameters. However, this lexical convenience exists only at the source text level. In the majority

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Static memory allocation on the stack In user space, many memory allocation operations, particularly some of the examples discussed earlier, can be performed using the stack because the size of the allocated memory region is known a priori. IN

This paragraph, despite its brevity, is very important - almost all professional programming in Java is based on the use of polymorphism. At the same time, this topic is one of the most difficult for students to understand. Therefore, it is recommended to carefully re-read this paragraph several times.

Class methods are marked with the static modifier for a reason - for them, when compiling program code, static linking. This means that in the context of which class the method name is indicated in the source code, a link is placed to the method of that class in the compiled code. That is, it is carried out method name binding at the place of call with executable code this method. Sometimes static linking is called early binding, since it occurs at the compilation stage of the program. Static binding in Java is used in one more case - when a class is declared with the final modifier (“final”, “final”),

Object methods in Java are dynamic, that is, they are subject to dynamic linking. It occurs at the stage of program execution directly during a method call, and at the stage of writing this method it is not known in advance from which class the call will be made. This is determined by the type of object for which this code works - which class the object belongs to, from which class the method is called. This binding occurs long after the method code has been compiled. Therefore, this type of binding is often called late binding.

Program code based on calling dynamic methods has the property polymorphism– the same code works differently depending on what type of object calls it, but does the same things at the level of abstraction related to the source code of the method.

To explain these words, which are not very clear at first reading, let’s consider the example from the previous paragraph - the work of the moveTo method. Inexperienced programmers think that this method should be overridden in every descendant class. This can actually be done, and everything will work correctly. But such code will be extremely redundant - after all, the implementation of the method will be exactly the same in all derived classes of Figure:

public void moveTo(int x, int y)(

Moreover, this case does not take advantage of polymorphism. So we won't do that.

It is also often puzzling why an implementation of this method should be written in the abstract Figure class. After all, the calls to the hide and show methods used in it, at first glance, should be calls to abstract methods - that is, it seems they cannot work at all!

But the hide and show methods are dynamic, which, as we already know, means that the association of the method name and its executable code is done at the program execution stage. Therefore, the fact that these methods are specified in the context of the Figure class does not mean that they will be called from the Figure class! Moreover, you can guarantee that the hide and show methods will never be called from this class. Let us have variables dot1 of type Dot and circle1 of type Circle, and they are assigned references to objects of the corresponding types. Let's look at how the dot1.moveTo(x1,y1) and circle1.moveTo(x2,y2) calls behave.

When dot1.moveTo(x1,y1) is called, the moveTo method is called from the Figure class. Indeed, this method in the Dot class is not overridden, which means it is inherited from Figure. In the moveTo method, the first statement is a call to the dynamic hide method. The implementation of this method is taken from the class of which the dot1 object is an instance, calling this method. That is, from the Dot class. Thus, the point is hidden. Then the coordinates of the object are changed, after which the dynamic show method is called. The implementation of this method is taken from the class of which the dot1 object calling this method is an instance. That is, from the Dot class. Thus, a dot is shown at the new location.

For calling circle1.moveTo(x2,y2) everything is absolutely similar - the dynamic methods hide and show are called from the class of which the circle1 object is an instance, that is, from the Circle class. Thus, it is the circle that is hidden in the old place and shown in the new one.

That is, if the object is a point, the point moves. And if the object is a circle, the circle moves. Moreover, if someday someone writes, for example, an Ellipse class that is a descendant of Circle, and creates an Ellipse object ellipse=new Ellipse(...), then calling ellipse.moveTo(...) will move the ellipse to a new location. And this will happen in accordance with the way the hide and show methods are implemented in the Ellipse class. Note that the polymorphic code of the Figure class that was compiled a long time ago will work. Polymorphism is ensured by the fact that references to these methods are not placed in the code of the moveTo method at compile time - they are configured to methods with such names from the class of the calling object immediately at the time the moveTo method is called.

In object-oriented programming languages, two types of dynamic methods are distinguished - actually dynamic and virtual. According to the principle of operation, they are completely similar and differ only in the implementation features. Calling virtual methods is faster. Calling dynamic ones is slower, but the dynamic methods table (DMT - Dynamic Methods Table) takes up slightly less memory than the virtual methods table (VMT - Virtual Methods Table).

It may seem that calling dynamic methods is not time efficient due to the length of time it takes to look up names. In fact, no name lookup is done during the call, but a much faster mechanism is used using the mentioned table of virtual (dynamic) methods. But we will not dwell on the specifics of the implementation of these tables, since in Java there is no distinction between these types of methods.

Base class Object

The Object class is the base class for all Java classes. Therefore, all its fields and methods are inherited and contained in all classes. The Object class contains the following methods:

public Boolean equals(Object obj)– returns true in the case when the values ​​of the object from which the method is called and the object passed through the obj reference in the list of parameters are equal. If the objects are not equal, false is returned. In the Object class, equality is treated as reference equality and is equivalent to the “==” comparison operator. But in descendants this method can be overridden, and can compare objects by their contents. For example, this happens for objects of shell numeric classes. This can be easily checked with code like this:

Double d1=1.0,d2=1.0;

System.out.println("d1==d2 ="+(d1==d2));

System.out.println("d1.equals(d2) ="+(d1.equals(d2)));

The first line of output will give d1==d2 =false and the second d1.equals(d2) =true

public int hashCode()- issues hash code object. A hash code is a conditionally unique numeric identifier associated with an element. For security reasons, you cannot give the object's address to an application program. Therefore, in Java, a hash code replaces the address of an object in cases where for some purpose it is necessary to store tables of object addresses.

protected Object clone() throws CloneNotSupportedException– the method copies an object and returns a link to the created clone (duplicate) of the object. In the descendants of the Object class, it is necessary to redefine it, and also indicate that the class implements the Clonable interface. Attempting to call a method from an object that does not support cloning causes a CloneNotSupportedException to be thrown. Interfaces and exception situations will be discussed later.

There are two types of cloning: shallow (shallow), when the values ​​of the fields of the original object are copied one-to-one into the clone, and deep (deep), in which new objects are created for fields of a reference type, cloning the objects to which the original fields refer. In shallow cloning, both the original and the clone will reference the same objects. If an object has fields of only primitive types, there is no difference between shallow and deep cloning. The implementation of cloning is carried out by the programmer developing the class; there is no automatic cloning mechanism. And it is at the class development stage that you should decide which cloning option to choose. In the vast majority of cases, deep cloning is required.

public final Class getClass()– returns a reference to a metaobject of type class. With its help, you can obtain information about the class to which an object belongs and call its class methods and class fields.

protected void finalize() throws Throwable– Called before an object is destroyed. Must be overridden in those descendants of Object in which it is necessary to perform some auxiliary actions before destroying the object (close a file, display a message, draw something on the screen, etc.). This method is described in more detail in the corresponding paragraph.

public String toString()– returns a string representation of the object (as adequately as possible). In the Object class, this method produces a string of the object's fully qualified name (with the package name), followed by an '@' character, and then a hexadecimal hash code of the object. Most standard classes override this method. For numeric classes, the string representation of the number is returned, for string classes – the contents of the string, for character classes – the character itself (and not the string representation of its code!). For example, the following code snippet

Object obj=new Object();

System.out.println(" obj.toString() gives "+obj.toString());

Double d=new Double(1.0);

System.out.println(" d.toString() gives "+d.toString());

Character c="A";

System.out.println("c.toString() gives "+c.toString());

will provide a conclusion

obj.toString() gives java.lang.Object@fa9cf

d.toString() gives 1.0

c.toString() gives A

There are also methods notify(), notifyAll(), and several overloaded variants of the method wait, designed to work with threads. These are discussed in the section on streams.


Related information.


Mar 23, 2010 dec5e

PHP 5.3 introduced an interesting feature called late static binding. What follows is a slightly free translation of the description from the official manual.

Since PHP 5.3.0, the language has introduced a feature called late static binding, which can be used to reference a callable class in the context of static inheritance.

This feature was called "late static binding". "Late binding" means that static:: will not be resolved relative to the class where the method is defined, but will be evaluated at runtime. "Static binding" means that it can be used in calls to static methods (but is not limited to them).

Limitations self::

Example #1: Using self::

The example will output:

Using Late Static Binding

Later static binding attempts to solve this limitation by introducing a keyword that references the class originally called at runtime. That is, a keyword that will allow B to be referenced from test() in the previous example. It was decided not to introduce a new word, but to use the already reserved static .

Example #2: Simple use of static::

The example will output:

Note: static:: does not work like $this for static methods! $this-> follows inheritance rules, but static:: does not. This distinction is clarified below.

Example #3: Using static:: in a non-static context

test(); ?>

The example will output:

Note: Late static binding stops the call resolution process. Static calls using keywords parent:: or self:: pass on the call information.

Example #4: Transferring and not transferring calls

The example will output

Edge Cases

There are many in various ways call a method in PHP, such as callbacks or magic methods. Because late static binding is resolved at runtime, this can lead to unexpected results in so-called edge cases.

Example #5 Late static binding in magic methods

foo; ?>

To find out what the difference is between early (static) And late (dynamic) binding in Java, you need to first understand what it is tying . Linking means there is a connection between the link and the code. For example, a variable you reference is bound to the code in which it is defined. Likewise, the method being called is bound to the location in the code where it is defined.

There are two types of method binding in the Java language: early binding (also called static) and late binding (respectively, dynamic) tying . Calling a method in Java means that the method is bound to specific code, either at compile time or at run time, when the program runs and objects are created. As the name suggests, static linking is more static in nature, as it occurs at compile time, meaning the code “knows” which method to call after compilation source code in Java into class files. And since this is at an early stage life cycle program is also called early binding. On the other hand, dynamic linking occurs at runtime, after the program is run by the Java Virtual Machine. In this case, which method to call is determined by the specific object, so the information is not available at compile time because objects are created at run time. And since this happens late in the program's life cycle, it is called late binding in Java. Let's look at a few more differences to understand this better and also be able to answer this very popular question asked in Java interviews.

Early and Late Binding in Java

There are many differences between static and dynamic binding in Java, but the most important is how the JVM uses them. Have you ever wondered how the JVM decides which method to call when there is more than one method with the same name in scope? If you've ever used method overloading or overriding, you know that in Java you can have multiple methods with the same name. In the case of Java virtual machine The JVM uses both static and dynamic binding to select the desired method.

Example of static and dynamic binding in Java

In this program, you will see that binding of virtual methods does not occur at compile time using static binding, since this would call a method from the superclass, as happens with static methods that are bound early. If a method from a subclass is called, a specific object was used to bind the function at runtime, and hence dynamic binding is used to bind virtual functions. public class Main ( public static void main (String args) (// Example of static and dynamic binding in Java Insurance current = new CarInsurance () ;// Dynamic object based binding int premium = current. premium();// Static binding based on class
String category = current. category();

System. out. println("premium: " + premium);

Now that you've got the hang of it and understand how Java binds method calls and how static and dynamic binding works, let's recap the key differences between early and late binding in Java:
  1. Static linking occurs at compile time, while dynamic linking occurs at run time.

  2. Because static linking occurs early in a program's life cycle, it is called early binding. Similarly, dynamic binding is also called late binding because it occurs later in the program's execution.

  3. Static binding is used in Java language to resolve overloaded methods while dynamic binding is used in Java language to resolve overridden methods.

  4. Likewise, private, static, and terminal methods are resolved using static binding because they cannot be overridden, while all virtual methods are resolved using dynamic binding.

  5. In the case of static binding, it is not concrete objects that are used, but type information, that is, the type of the reference variable is used to discover the desired method. On the other hand, dynamic binding uses a specific object to find the desired method in Java.
Here's a good exercise based on the concepts of static and dynamic binding in Java. Can you answer the question: "What will be output when the following program is executed?" What will this program output? Collection, Set or HashSet? That's all we wanted to tell you about the differences between early (static) And late (dynamic) binding in Java. This is one of best questions for a telephone interview Java language, since it provides many opportunities to test the depth of knowledge of the candidate. Always remember that private , static And final methods communicate using static binding , A virtual – dynamic . Likewise, best example static binding is method overloading, and overriding is dynamic.


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